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Save Time and Money by enhanced productivity of Game studio
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ezCloth Increases productivity more than 5 times averagely by saving the time compared to traditional key-animation method.
Benefits increase exponentially when more characters, cloths, actions are to be processed.
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Quick and efficient way to animate flexible structures such as clothes, tree branches, hair wisps, etc.
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User-friendly development environemnt -Provided with 3D Studio MAX Plug-in.
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- Supports MAX 2009~2012
- easy to use User Interface
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Production-Proven
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- MMORPG Games (NCSoft, NEXON, SmileGate)
- Neowiz Games, Logiworks, Altone(in testing)
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Main features
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● Cloth-like mesh animation can be obtained through bone-chain simulation
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- Despite the bones are simulated, the collisions to the skinned mesh affect the movement of bones so that the skinned cloth mesh is not penetrated by the collision objects
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- The distance between each bone-chain can be maintained, to create cloth-like movement of the skinned mesh
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● The animation results are baked into key-frames of bones
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- The baked keys can be manually edited after simulation
- ezCloth provides re-sampling, blending, and smoothing filters in quaternion domain
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● Cyclic animation support
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- The pose at the first and last frame can be matched and blended smoothly
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● Per-bone stiffness control
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● External wind field support
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- Flapping clothes or flags in the wind can be simulated by applying Max’s wind field
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