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Save Time and Money by enhanced productivity of Game studio
ezCloth Increases productivity more than 5 times averagely by saving the time compared to traditional key-animation method.
Benefits increase exponentially when more characters, cloths, actions are to be processed.
Quick and efficient way to animate flexible structures such as clothes, tree branches, hair wisps, etc.
User-friendly development environemnt -Provided with 3D Studio MAX Plug-in.
- Supports MAX 2009~2012
- easy to use User Interface
Production-Proven
- MMORPG Games (NCSoft, NEXON, SmileGate)
- Neowiz Games, Logiworks, Altone(in testing)
Main features
● Cloth-like mesh animation can be obtained through bone-chain simulation
- Despite the bones are simulated, the collisions to the skinned mesh affect the movement of bones so that the skinned cloth mesh is not penetrated by the collision objects
- The distance between each bone-chain can be maintained, to create cloth-like movement of the skinned mesh
● The animation results are baked into key-frames of bones
- The baked keys can be manually edited after simulation
- ezCloth provides re-sampling, blending, and smoothing filters in quaternion domain
● Cyclic animation support
- The pose at the first and last frame can be matched and blended smoothly
● Per-bone stiffness control
● External wind field support
- Flapping clothes or flags in the wind can be simulated by applying Max’s wind field