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Total fluid simulation solution for various environment
Supports Particle Levelset, SPH and FLIP algorithms for fluid simulation
- Node-Graph Architecture
Supports procedural effects creation with powerful node-graph editor
- External forces
Gravity
Turbulence field
User-defined field
Vortex (under development)
- Secondary particles (under development)
- Particle only simulation (under development)
Fire, Gas, Explosion, Ocean (under development)
- Example : FluX water simulation
Parallel fluid simulation
Fully Multi-threaded for single computer
Distributed computation over a network (under development)
Distributed Simulation
All simulations can be computed with multiple networked computers.
Production-friendly software
Various control parameters
Integration to existing pipeline using import/export features
- Import
Triangular polygon mesh (.obj format)
- Export
per-frame FluX cache files (surface/fields/particles, internal format)
Maya particle cache file (.pdc format)
Maya mesh files (import plug-in)
- Example : FluX data imported to Maya


Preview
- Velocity field

Python Script (under development)
Cross Platform
32/64 bits
Windows 7, Windows Vista, Windows XP
Linux, Unix, MacOS (under development)