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Total fluid simulation solution for various environment
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Supports Particle Levelset, SPH and FLIP algorithms for fluid simulation
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- Node-Graph Architecture
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Supports procedural effects creation with powerful node-graph editor
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- External forces
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Gravity
Turbulence field
User-defined field
Vortex (under development)
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- Secondary particles (under development)
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- Particle only simulation (under development)
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Fire, Gas, Explosion, Ocean (under development)
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- Example : FluX water simulation
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Parallel fluid simulation
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Fully Multi-threaded for single computer
Distributed computation over a network (under development)
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Distributed Simulation
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All simulations can be computed with multiple networked computers.
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Production-friendly software
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Various control parameters
Integration to existing pipeline using import/export features
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- Import
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Triangular polygon mesh (.obj format)
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- Export
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per-frame FluX cache files (surface/fields/particles, internal format)
Maya particle cache file (.pdc format)
Maya mesh files (import plug-in)
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- Example : FluX data imported to Maya
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Preview
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- Velocity field
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Python Script (under development)
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Cross Platform
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32/64 bits
Windows 7, Windows Vista, Windows XP
Linux, Unix, MacOS (under development)
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